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3D Modeling

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Courses3D Modeling3D Product Modelling
  • Course Module 17

    • Lecture1.1
      1 Maya Interface and navigation, Primitive objects, Channel box, Attribute Editor, Modeling toolkit
    • Lecture1.2
      2 Concepts of poly modeling technique Tools : Extrude, Bevel, Bridge, Fill hole, Insert Edge loop and Multi cut (Creating a model with these tools)
    • Lecture1.3
      3 Boolean , Combine , Weld , Slide tool, Extract (Creating a model with these tools)
    • Lecture1.4
      4 Duplicate vs Duplicate Special, Snap, Symmetry, Deformers, history, pivot
    • Lecture1.5
      5 Topology Overview, Complex pole , Constructive edge vs Supportive edge, Edge flow and direction
    • Lecture1.6
      5 Topology Overview, Complex pole , Constructive edge vs Supportive edge, Edge flow and direction
    • Lecture1.7
      6 Creating a model using blueprint/reference image
    • Lecture1.8
      7 UV Mapping (Automatic, Planner, Cut uv edges, Unfold, Layout)
    • Lecture1.9
      8 Introduction to Substance painter and explanation of different types of map
    • Lecture1.10
      9 Project #01 : Modeling a simple product with details
    • Lecture1.11
      10 Project #01: UV unwrapping and Texturing the product on Substance Painter
    • Lecture1.12
      11 Introduction to Marmoset toolbag and settings for a portfolio ready render
    • Lecture1.13
      12 Project #02 : Modeling a complex object with detail Part-01
    • Lecture1.14
      13 Project #02 : Modeling complex object with detail Part-02
    • Lecture1.15
      14 Project #02: UV unwrapping and Texturing the object on Substance Painter
    • Lecture1.16
      15 Project #02: Render the object for a good portfolio ready image using Marmoset Toolbag
    • Lecture1.17
      16 Question And Answer
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