3D Product Modelling


COURSE STRUCTURE
This sixteen class course is taught in a lecture/exercise format. The lectures present you with theory and practical workflow as well as in-depth coverage of how tools work. In this course, we will cover modeling tools, techniques, and UV with MAYA; Texturing with Substance Painter; Finally, lighting and rendering, basic animation with Marmoset Toolbag. You will be given class wise assignment and a final project for your portfolio. After completing all the assignments and final projects you will achieve the certification from AAVA3D. Though we use Maya as the main software for this course, the principles and techniques are universal and applicable to other 3D software also.
Target audience
This course is intended for those who want to build a solid foundation for product visualization. And also for those serious people who want to take 3d Modeling as a career.
Software Use:
- Autodesk MAYA
- Substance Painter
- Marmoset Toolbag
Prerequisites
No previous experience with Autodesk Maya is necessary but should be capable of operating the computer well. General level IQ and common sense. Determination for hardworking. Enough patients and eagerness for achieving the goal. Creativity and observation power.
Course Features
- Lectures 17
- Quizzes 0
- Duration 32 hours
- Skill level All levels
- Language English
- Students 0
- Certificate No
- Assessments Yes
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Course Module
- 1 Maya Interface and navigation, Primitive objects, Channel box, Attribute Editor, Modeling toolkit
- 2 Concepts of poly modeling technique Tools : Extrude, Bevel, Bridge, Fill hole, Insert Edge loop and Multi cut (Creating a model with these tools)
- 3 Boolean , Combine , Weld , Slide tool, Extract (Creating a model with these tools)
- 4 Duplicate vs Duplicate Special, Snap, Symmetry, Deformers, history, pivot
- 5 Topology Overview, Complex pole , Constructive edge vs Supportive edge, Edge flow and direction
- 5 Topology Overview, Complex pole , Constructive edge vs Supportive edge, Edge flow and direction
- 6 Creating a model using blueprint/reference image
- 7 UV Mapping (Automatic, Planner, Cut uv edges, Unfold, Layout)
- 8 Introduction to Substance painter and explanation of different types of map
- 9 Project #01 : Modeling a simple product with details
- 10 Project #01: UV unwrapping and Texturing the product on Substance Painter
- 11 Introduction to Marmoset toolbag and settings for a portfolio ready render
- 12 Project #02 : Modeling a complex object with detail Part-01
- 13 Project #02 : Modeling complex object with detail Part-02
- 14 Project #02: UV unwrapping and Texturing the object on Substance Painter
- 15 Project #02: Render the object for a good portfolio ready image using Marmoset Toolbag
- 16 Question And Answer